Heist is a roguelike, cooperative board game in which players are specialized thieves working together to steal as much as they can from the local museum while avoiding detection. Heist’s theme is based in cooperative gameplay paired with meaningful choices and expression. The core mechanics of Heist include dice rolls and skill checks, board building, and player movement. Heist’s target audience focuses on young adults who enjoy a cooperative environment as well as meaningful choice and strategy.
Please read the following documents and vote for our game.
Sarah, Matt, and EmaLee
Game Design Document: gamedesigndocument
Printable Beta Prototype: